The Longest Journey – Game Summary

Welcome to the year of 2209, where cities
are huge and heavily over-industrialized. In contrast to the high-tech societies, the
dreams of April Ryan are quite the opposite. They are full of fairytale-like creatures. Talking trees, dragons, imaginative landscapes
– Everything seems so absurd, that it just has to be a dream. And on top of that: she often ends up only
dressed in her underwear. But as if her dreams aren’t weird enough,
some strange things are going on lately while April isn’t sleeping at all. Some elements of her dreams pop up out of
thin air. While waitressing at the Fringe Café, April
witnesses as a flute-playing Mole Person jumps through a jukebox. Fortunately, she is not going crazy, since
she is not the only one who saw it. But everyone, except April, denies the incident. What’s even more disturbing is that Cortez,
April’s weird Latin American friend, seems to know about her dreams. He claims to know the “truth”. So, to shed light into the dark, he…
…he just opens a portal for us to enter Arcadia, since April Ryan is a Shifter… Hold on a second. This needs some serious explanation. Luckily, at the other side of our shift we
find some kind of monk. He tries to give an overview:
You see, the earth as we know, is only half the world. We live in a parallel universe. One world, the one we and April know, is the
industrial world, which is called Stark, dominated by science and logic. The other world is called Arcadia and is based
on chaos, magic and fantasies. As April finds out, the vast majority of both
worlds doesn’t know about the existence of their counter-world or if they do, they
claim it’s only a fairytale. People from Stark don’t know about and don’t
understand magic, whereas Arcadians don’t understand the concept of science and technology. Nevertheless, April Ryan is forced to understand
both worlds. She is told that she is the chosen one. It seems very confusing, but at this point
the whole secret is revealed in a rather long story. I try my best, so hold on tight and keep watching. A long time ago, there was only one world. There was no split between Stark and Arcadia. Unfortunately, the coexistence of science
and magic didn’t get along well. Some people abused magic for selfish reasons
and for thirst of power. Earth was flooded with chaos. This was the time, the dragons showed up… …DRAGONS!!! They are called Draic-Kin and they are ALIENS! They lived on earth for untold generations. There are only 4 in total on earth, but they
stayed put until the total disaster was about to take over the world. One of those alien dragons founded the Sentinel
to watch over the Balance. They consisted of 6 Magicians, 6 Scientists
and the Driac-Kin himself. The Sentinel was ordered to split up science
and magic, chaos and order, into two worlds – Stark and Arcadia. To focus the powers of all members of the
Sentinel, they built a tower. The Draic-Kin used a disc, which was forged
with the fire of their alien world, to channel the flow of magic and science. A smaller copy of the disc acts as a key to
the tower. The Draic-Kin split up the key in four pieces
and handed them to the 6 Sentinel members of Arcadia, who had to hold them in safe custody. In Addition, there are 4 stones, which the
key needs to be complete. Those 4 stones were given to each of the dragons
– two in Arcadia, two in Stark. Since the divide, each world is visible to
the other only by way of dreams. A Guardian was chosen to watch over the Balance
and redistribute chaos and logic wherever it was needed. As a Guardian, the soul is separated from
the body for a thousand years. Thus, every 1000 years there must be a new
guardian, a new chosen one. As time went by, a movement started to rise,
which wanted a reunification. The so called Vanguard tried to persuade each
chosen one to control the guardian in an attempt of a reunification. But each time they failed. As of today, the current 12th Guardian is
already 200 years overdue. The body and soul could no longer be separated. So, the disc broke and the Guardian was forced
back in his old body. The tower is left unattended since then. As you may have already guessed, the Sentinel
sees April Ryan as the new chosen one. This is the point where the longest journey
of April really begins. After learning the unbelievable truth in Arcadia,
April finally is able to shift back to Stark with the help of a pocket watch from the art
obsessed Cortez. April obtained the watch from Brian Westhouse,
an old friend of Cortez. Back in Stark, Cortez explains what needs
to be done: To obtain some more information about the
Vanguard, April has to help a criminal homeless boy named Warren Hughes, who…who just knows
people… So, April breaks in the police station, tricks
some policemen, makes it to the server room and does what Warren asked for. Simple as that! One upside of the break in: April found some
encrypted data files in the police records on the Church of Voltec, which is the Stark
name of the Vanguard. After returning the favor to Warren, he sends
April to the hacker Flipper. He is able to decrypt the files and reveals,
that the leader of the Vanguard in Stark is Jacob McAllen. His right hand man is Gordon Halloway, a guy
whose personality was split into chaos and order by the Vanguard. Sounds pretty familiar! Turns out, the headquarters of the Vanguard
is linked to MTI. MTI is located at a high society district
you are only able to enter with a top level ID. In order to obtain a fake ID from Flipper,
April returns a favor. Therefore, April organizes an Anti-Gravity
control unit for Flipper’s floating chair by “cleaning up” an air traffic accident. Unfortunately, the fake ID will take some
time. In the meantime, April opens a shift while
dreaming. Back in Arcadia, April learns about 4 magical
species. This is after talking to some people and reading
some books… …really, you have to read some in-game books. They are just a few pages, though. But you have to read them. What all of the magical creatures, April learned
about, have in common is that they share stories about a savior, who can restore the Balance. April decides to visit the Alatien first. This species lives at the island of Alais. An old sailor promised April to get her on
a ship, if she could get his bird back, which he lost in a game of cups. So, April beats the cup handler by using a
magnetic screwdriver. A piece of logic and “technology” an Arcadian
cannot understand. We trade our Screwdriver….I mean magic wand
for the talking bird. Now we could board the ship, but unfortunately
there is no wind. An evil alchemist used a spell to stop all
winds. Since we really want to go to that island,
we now have to beat an evil alchemist. On our way, we find the talking bird, which
already run away from the old sailor. He locked him in a treasure box and lost him
again in a game of cups. April calls him “crow”, who becomes our
sarcastic companion from now on. Next, we stumble across the Gribbler, who
wants to eat us. Clearly, this whole situation resembles the
fairytale Hansel and Gretel with an old witch, who eats children for breakfast. The witch also reminds me of Gollum with the
hissing noise and her posture. Before we escape, we rescue another magical
creature. It’s one of the Mole Persons we saw in the
Fringe Café. Its species is called Banda. Oddly, they all have strange names. After killing the Gribbler, the enemy of the
Banda, April is kindly invited and celebrated. In gratitude for the victory, the Banda give
April one of the key-pieces to the Guardians’ tower. Back on our route to the alchemist Roper Klacks
we end up in his levitating castle, where April has to master a magical maze with moving
stairs. Finally, we have to beat an evil sorcerer
with something beyond his comprehension. Something that is pure logic: A calculator! With a vial full of wind potion from Roper
Klacks castle, we are finally ready to set sails. But Murphy’s Law strikes back: Anything
that can go wrong will go wrong. Of course April runs into a massive storm
while in the middle of an ocean. Other people would change course and try to
avoid the storm, but not April Ryan. Nope. She navigates the ship full speed ahead into
the hard of the chaos storm. As the ship sinks, the crew abandons April
from their lifeboat for her reckless behavior. So she ends up trapped at some floating pieces
of the destroyed ship in the middle of nowhere. At least, her sidekick Crow is still around. Worse things
happen at sea. A saying that truly applies as April is pulled
down the ocean by Mermaid-like creatures. It turns out, she was kidnapped by the Mearum
– an aquatic species. April is held captive in an air bubble where
she finds instructions at the wall for creating magic tools, which allow April to breathe
underwater and to talk with the creatures of the sea. It just happens that she uncovers an ancient
cave, with engravings, which proof that the Alatien, today’s enemy of the Mearum, are
in fact related to each other. They share common ancestors, which came to
earth with the Draic-Kin. This discovery convinces the queen of the
Maerum that April has to be the “Waterstiller”, the foretold savior of the Maerum who reunites
them with the Alatien people. Finally, April is brought to her initial destination:
the island of Alias. But to meet the winged Alatiens, she needs
to overcome some obstacles, since their city is not accessible via foot. So we just use another potion from Roper Klacks
castle to float to the entrance. This impresses the Alatiens such that they
think, April might be the “Windbringer”, the one who brings strength back to
the weak Alatien. But to proof that she is the chosen one from
the prophecy, she has to answer some questions. Alatiens love to tell stories. And therefore, April has to learn about the
4 tales, where she really has to pay attention. Only after answering all questions right,
she is allowed to talk to the “Teller”, the leader of the winged Alatiens. The Teller is convinced that April is the
one from the prophecy. So April managed to bring both, the Alatiens
and the Maerum back together. She is the chosen one, the “Waterstiller”
and the “Windbringer”. In return, April receives the second piece
of the key from the two species. Finally, April is allowed to talk to one of
the 4 dragons, who can only tell us: Kindly, he hands us one of the 4 stones, the
key needs to fully function. Next, he brings us to a ship of the “Dark
People”, who are giving April the third piece of the key just for telling them who
she is: They also hand us a stellar map to find the
gateway of the Guardians’ realm. Back at the Harbor, April has to flee from
an evil vortex of chaos. Under pressure, she is able to open a new
shift. In Stark she is also chased by the Vanguard. So April shifts again. In Arcadia she receives the final piece of
the key from Abnaxus, a species that can see the future, past and present at its will but
doesn’t understand the concept of only living in the present. Since Abnaxus is a clairvoyant, April doesn’t
have to proof anything in return. After the long journey, April has all pieces
of the key. With a forging statue she is able to blend
all 4 pieces together. But April is not given a minute’s rest. She is attacked by an Army of Chaos. So, she just shifts again. To be able to shift at her will, April practices
with a shift to her dream from the very beginning with the talking tree and dragon. From the dragon she obtains the second stone
for the key. Now, the only things that are still missing
are the 2 stones from the Dragons in Stark. Since quite some time has passed, the fake
ID she ordered from Flipper is ready by now. Because Flipper is a hacker and a badass nerd,
April also asks him to decipher the stellar map, which again, will take him some time. So in the meantime, we try to infiltrate the
headquarters of the Vanguard. By pretending to deliver a pizza, April makes
it to the office of Jacob McAllen, the head of the Vanguard. Turns out, it was not the best idea to run
into the central office of her enemy open handed. Therefore, April is imprisoned in a strange
lab of the Vanguard and is forced to hand over the key and the precious 2 stones. McAllen already had the remaining 2 stones. Fortunately, Cortez comes to a rescue. During the epic fight with McAllen, both reveal
their true identity: They both are the dragons of Stark. With McAllen and Cortez dead, April is on
her own. She takes back the complete key with all the
stones from the strange lab and heads to Flipper. Unfortunately, Flipper was shot by Gordon
Halloway, the assistant of McAllen. Literally, with his last words, Flipper manages
to explain the deciphered stellar map just before he dies. The entrance to the Guardian’s realm is
at a space station called “Morning Star”. To get there April signs up to become a space
colonist, which have a layover at the Morning Star. At the
space station she frees the imprisoned last Guardian and enters the gate to the Guardians’
realm, which is in-between worlds. But of course she is followed by Halloway. In the interdimensional world, April needs
to proof that she is worthy to enter the tower, by mastering 3 Trials. First, she has to defeat the Chaos Vortex
with magic, which she can with another potion from Roper Klacks castle. They turned out to be very helpful. As a second Trail, she needs to face her deepest
fear. So she is brought back to her childhood, where
she has to face her stepfather. She feared that he doesn’t love her. But she manages to forgive him. The last Trail is just to cross an insurmountable
barrier. She even consulted Crow on this matter. The Guardians’ tower is floating over the
Well of Making which is separated from April just by….by nothing. At this point, she needs to proof her deductive
skills. So she asks Crow to fly to the Well of Making
and throw some of the water into the nothingness. Hence, nothing becomes something. Arriving at the Tower, it doesn’t accept
her arrival. So the last Guadiana helps to activate the
elevator. This is where Gordon Halloway sees his opportunity
to sneak in. As April accepts her fate and is ready to
become the new Guardian of the Balance for the next 1000 years, the Tower doesn’t fulfill the ritual. Perfect timing for Gordon Halloway to show
up. He claims to be the next Guardian. But he doesn’t feel well. His Balance seems to be a little off. While he and Adrian are fighting, April tries
to restore Holloways Balance with the Talisman which she used to trap the Chaos Vortex. After restoring his Balance, his whole personality
changed. With his true self he isn’t under the influence
of the Vanguard anymore. So it seems like the Vanguard failed once
again. Gordon is now ready to begin his 1000 year
long Guardianship. After April’s very long journey and finding
out that she is not the new Guardian, April has to find a new purpose in live. In the end, we get a hint form the narrator
that Gordon Halloway was the last Guardian and both worlds are going to be reunited after
all. But that is a different story. Even though the game was released in 1999,
this is the perfect ending to reference the two other games:
“Dreamfall: The Longest Journey” from 2006 and “Dreamfall Chapters” from 2014. So turn in for the next game summaries to
find out more about Stark, Arcadia and the Balance. Thanks for watching. If you liked my content, please share and

Leave a Reply

Your email address will not be published. Required fields are marked *